For years, it’s been obvious to me that Apple should open up the iPhone and let users download apps from the web. This week, after the ICEBlock drama in the United States (see John Gruber’s post), I wanted to add my voice to the chorus of many asking Apple to allow people to download apps from the web on iOS. As Jason Snell once wrote, the Mac is the model. He was right then, and he is more right now.
Posts about iPhone
iOS, ICEBlock, and downloading apps outside the App Store
Regarding Liquid Glass
I really enjoyed Nick Heer’s review of iOS and macOS 26. I wish I wrote something as thoughtful; after my summer spent fighting Safari’s new design, I had a lot to say, but I never wrote it down.
The whole thing is worth reading, but I’ll highlight one section I particularly enjoyed. Nick writes about macOS here, but there are many apps in iOS and iPadOS where this same critique could be levied, including Safari. (The emphasis below is mine.)
The way toolbars and their buttons are displayed on MacOS is, at best, something to get used to, though I have tried and failed. Where there was once a solid area for tools has, in many apps, become a gradient with floating buttons. The gradient is both a fill and a progressive blur, which I think is unattractive.
This area is not very tall, which means a significant amount of the document encroaches into its lower half. In light mode, the background of a toolbar is white. The backgrounds of toolbar buttons are also white. Buttons are differentiated by nothing more than a diffuse shadow… the sum of this design language is the continued reduction of contrast in user interface elements to, I think, its detriment.
Apple justifies these decisions by saying its redesigned interfaces are “bringing greater focus to content”. I do not accept that explanation. Instead of placing tools in a distinct and separated area, they bleed into your document, thus gaining a similar level of importance as the document itself. … in my experience, the more the interface blends with what I am looking at, the less capable I am of ignoring it. Clarity and structure are sacrificed for the illusion of simplicity offered by a monochromatic haze of an interface.
Even if I bought that argument, I do not understand why it makes sense to make an application’s tools visually recede. While I am sometimes merely viewing a document, I am very often trying to do something to it. I want the most common actions I can take to be immediately obvious.
The passage I emphasized is the very same problem I have with the design, particularly as a designer. When the tools of the OS bleed into my document, particularly when designing a website, my design has to accommodate Apple’s UI, and that deeply frustrates me.
But Nick also writes about something else vexing. Tools are now hidden in junk drawers, and often more difficult to find. Apple’s software is great graphic design, but it is becoming frustrating interface design. These are different practices, with different goals. Graphic design is intended to draw attention, often for the sake of branding or advertising. Interface design is not unlike designing a hammer: it is the practice of making a tool useful and usable. For Apple’s software to be a great piece of graphic design, but not a great interface design, is a dramatic failure of purpose.
Nick also asks why Apple feels the need to do this now:
Why is this the first time all of the operating systems are marketed with the same version number? And why did Apple decide this was the right time to make a dedicated “operating system” section on its website to show how it delivers a “more consistent experience” between devices? I have no evidence Apple would want to unify under some kind of “Apple OS” branding, but if Apple did want to make such a change, this feels like a very Apple‑y way to soft-launch it. After all, your devices already run specific versions of Safari and Siri without them needing to be called “Mac Safari” and “Watch Siri”. Just throwing that thought into the wind.
Stop giving them ideas, Nick.
Apple has worked to unify their designs for years, despite the cries from the design community that this is a fruitless idea. Large, multi-window operating systems like the Mac (and now the iPad) naturally demand different interfaces than a modal OS running in a device you hold in your hand. I don’t know why they did this now. I like Craig Hockenberry’s thoughts on this, where he posits that this all might be in preparation for a foldable phone, but I question anybody who thinks Apple plans that far ahead. I think Apple looks 12 – 24 months out at a time, like most organizations I’ve worked with.
What I’ve pieced together from years of rumours is that Apple started this redesign process shortly after Ive departed. There was a rumour years ago that Apple was working on a design that embraced “neumorphism,” which is a word I never hoped to have to spell.
What Apple ended up with isn’t exactly — look, don’t ask me to spell it again. But it’s not far off. Listen to the criticism of neumorphism, directly quoted from the Wikipedia page:
Neumorphism has received criticism from UI designers, notably for its lack of accessibility, difficulty in implementation, low contrast, and incompatibility with certain brands.
That sounds about like where we’re at to me. From Wikipedia’s Liquid Glass entry:
However, other users noted that certain elements were too transparent, making text difficult to read in low-contrast environments, such as direct sunlight. Designers interviewed by Wired felt that the visual effects distracted from app content. One designer said developers with smaller teams might struggle to meet the high visual standards set by the new interface.
Neumorphism and Liquid Glass are by no means identical, but one could argue they share the same etymology. Based on when neumorphism was trending (2022 and 2023), I’d wager they’ve been working on Liquid Glass for two years. I’d also wager they might have waited another year to ship this redesign, if it weren’t for the disaster that Apple Intelligence was for the company last year. They needed a win.
If Apple was working on this for at least two years, and it involved redesigning everything (including macOS), I’m not convinced it was for a foldable phone. I’m also unconvinced their plan is to make one unified operating system. If I worked at Apple, the major selling point of a cohesive design is a manageable component library. Every large platform I’ve worked on is obsessed with minimizing components across all their apps. Apple makes a lot of operating systems and need to avoid both design and engineering complexity. It is easiest to share parts where they can.
I don’t think they have a plan. While a unified design library makes sense to me as a design practitioner, I am not certain it works in practice (particularly on macOS). As far as asthetics, I think Apple thinks design is partially fashion, and that they need to be a forward-thinking fashion house. They are not wrong. But is OS 26 forward-thinking or merely a façade? I suspect the latter, but only time will tell.
Apple’s spooky M3 event
Three things struck me while watching Apple’s Halloween-themed M3 event last night.
The first observation: while Apple unveiled three chips last night, they did a better job clarifying who each machine is for than they’ve ever done before.
There are three new chips, unsurprisingly called the M3, the M3 Pro, and the M3 Max. Here’s what Apple said about the audience for each one when introducing the laptops that use them.
For the basic M3, Apple said:
Whether you’re a student, entrepreneur, creator, or combination of all three, you’ll find everyday tasks lightning fast. And when you’re using pro apps or playing games, the advanced thermal system allows you to sustain the phenomenal performance of M3… It’s great for working with demanding content across a variety of workflows. Such as making intricate 3D models in Sketchup faster than before. Or viewing and interacting with large medical images in SurgicalAR.
This is pretty clearcut to me: machines equipped with the base-level M3 are great for aspiring creative pros, students, and entrepreneurs (which, in Apple’s parlance, I think means new business owners outside the tech sector).
For the M3 Pro, which is the next step up, Apple said the following:
(The M3 Pro) provides even greater performance and additional unified memory for users with more demanding workflows like coders, creative pros, and researchers… Stitching together and manipulating enormous panoramic photos in Photoshop is much quicker, working on large and complex data models in MATLAB is more fluid, and compiling and testing millions of lines of code in Xcode is even faster.
I think this is pretty clear too, but there are several caveats here that are worth mentioning a little later. (I look forward to Austin Mann and Tyler Stalman testing this machine though, since it seems aimed at photographers, designers, and developers.)
In theory, the M3 Pro is aimed at me. At first, I thought this was great news, because my current machine is an M1 Max, and it’d be nice to shift downmarket if I could. (Again, more on this later.)
Apple had this to say about the M3 Max:
For users with extreme workflows like AI developers, 3D artists, and video professionals, it’s an absolute beast… You can model and iterate remarkably complex 3D content in Cinema 4D with Redshift… And video post-production work on the highest resolution content is an absolute breeze thanks to two ProRes engines… M3 Max also supports up to an enormous 128GB of unified memory… This enables creators to easily work on large and complex projects spanning multiple pro apps and plugins, like Substance 3D Painter, Maya, and Arnold. Or compose huge film scores with Pro Tools, where entire orchestra libraries are instantly available from memory.
This also seems clear cut to me. To be perfectly blunt, I am no longer the target market for these machines. The target market is well above what I do, even when I’m doing my own recording and video production.
The second observation: The configurations are weird.
First, RAM comes in 18GB, 36GB, 48GB, 64GB, 96GB, and 128GB allotments. If you want 48GB, 64GB, or 128GB of RAM, you need the most expensive M3 Max chip. If you want 96GB of RAM, you need the least expensive M3 Max chip. It works out so that 96GB of RAM is only $100 more than 64GB, but you don’t get as many CPU cores.
This is very weird to me. Does Apple have multiple RAM providers or something? Why don’t these varieties match up? Why do I have to make this choice?
The M3 Pro, as I noted above, is the chip aimed for people like me: creative pros. But a lot of people like me need more than 36GB of RAM, which is the limit of the M3 Pro, and getting more requires a large upfront investment. The 64GB model is more expensive than my M1 Max, at least in Canada, so while you can order up to 128GB, the addition of the higher memory option hasn’t resulted in a reduction of prices elsewhere in the lineup.
I’m glad I’m not in the market for a machine right now, because I’d have to make some odd choices. This reminds me of the Intel Mac Pro configuration flow, and that’s not a compliment. It’s too complicated. I am grateful for the options, but I wish they moved in a straight line from the cheapest to the most expensive.
I’m looking forward to Anandtech’s review of these chips.
Finally, the third observation: The Apple event was shot on an iPhone. The footage looked great. Nobody knew until the credits rolled. But The Verge ran an article about how that marketing line is deceptive because of all the other pro gear involved.
On one hand, I get it. Lighting, drones, gimbals, and everything else you need for a pro setup like this isn’t cheap. There were also a wealth of special effects employed throughout the event.
But on the other hand, The Verge’s article seems to suggest that consumers will think their footage will automatically look that good without additional gear. I don’t know if that’s the case. Thanks to decades of marketing from Hollywood, I think most people who care even a little know that there’s a lot of gear involved in making stuff look good. The fog machines alone in the opening of Apple’s event make it clear that their budget goes beyond the average bedroom Youtuber’s. I don’t see how there’s a negative story here, apart from clickbait.
The bottom line is simple: the event looked great, and the iPhone is clearly a very capable videographer’s camera in the right hands.
Log is the “pro” in iPhone 15 Pro. Stu Maschwitz has published a handy primer on why log recording is A Big Deal, especially for a camera that fits in your pocket.
iPhone XX Futurology
Designer Mike Rundle put together an incredibly detailed blog post about a potential iPhone XX in 2027. I don’t normally bet on patents, but Mike is a smart guy and has done some terrific (and plausible) research here.
Courage
Last week, Apple announced they were removing the headphone jack for their new iPhone. It wasn’t the first time they removed an “essential” feature; most of us remember losing the floppy drive, disc drives, Ethernet ports, and even the traditional file system (on iPad and iPhone).
News like this usually doesn’t pan out well, but this time it was particularly tone-deaf. When Marketing SVP Phil Schiller said they were removing the headphone jack because they had “courage,” I think the internet broke. I’ve never seen Twitter turn anything into a meme so quickly.
But it wasn’t the first time Apple had used that line.
Full credit to 9to5Mac for noticing this first, but Steve Jobs once said something similar. Here’s a link to the YouTube video that’s been making the rounds this weekend. If you can’t watch it, or don’t have the time for it, here’s a quick transcription (again, courtesy of 9to5Mac):
We’re trying to make great products for people, and we have at least the courage of our convictions to say we don’t think this is part of what makes a great product, we’re going to leave it out. Some people are going to not like that, they’re going to call us names […] but we’re going to take the heat [and] instead focus our energy on these technologies which we think are in their ascendancy and we think are going to be the right technologies for customers. And you know what? They’re paying us to make those choices […] If we succeed, they’ll buy them, and if we don’t, they won’t, and it’ll all work itself out.
Apple didn’t have to say anything different when they debuted the iPhone 7 last Wednesday. Steve already said it perfectly.
I don’t think Apple is doomed, and I don’t think they’re any worse for wear without Jobs. These marketing blunders can happen to anyone. Apple is the world’s largest company, and they put good design at the core of everything they do — but sometimes, they can’t get their own story straight. Jobs was great at that.
The thing is, Jobs knew it’s not always what you say. It’s how you say it. There’s a lesson to be learned here, and it’s pretty simple: choose your words carefully.
Even Apple picks the wrong words sometimes.